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Wild beyond the witchlight story tracker
Wild beyond the witchlight story tracker











What is The Wild Beyond the Witchlight?.The Wild Beyond the Witchlight is a 5th Edition adventure module published by Wizards of the Coast that takes players from a circus on the Material Plane, called the Witchlight Festival, into the Feywild domain of Prismeer. The book was released on September 21st, 2021, is 256 pages long, and takes players from levels 1 to 8. Quick Review (No Spoilers) The Witchlight Carnival flying in on a carriage with butterfly wings. The Wild Beyond the Witchlight is a Feywild-centric adventure that takes players from a mysterious circus on the Material Plane into the whimsical plane of the fey. Once in the fey realm of Prismeer, they are tasked with figuring out the cause of a dark presence that has overtaken the realm. In this adventure, players are rewarded for quick thinking and diplomatic discussions rather than solving disagreements with violence. The time spent in Prismeer is rife with impactful player choice, open-world exploration, and problem-solving. The fey inhabitants of Prismeer are colorful and have their own motives, making interacting with its denizens feel like they are actually alive rather than following a set script. Interestingly, this adventure was said to come with a DM resource for creating Domains of Delight, different planes in the Feywild that are ruled over by powerful fey creatures, and Archfey, the rulers of the aforementioned Domains of Delight. This didn’t make it into The Wild Beyond the Witchlight but is available for purchase on DMs Guild here: Domains of Delight. This module goes to great lengths in order to provide alternatives to combat or secret weaknesses of powerful NPCs when combat is necessary.

wild beyond the witchlight story tracker

#Wild beyond the witchlight story tracker how to

These can be easily overlooked, but once players get in the right mindset they will begin to think differently about how to approach encounters.

  • The module takes an open-world, sandbox-style approach to its design.
  • This is made very apparent by the fact that players don’t necessarily have to go anywhere or do anything. The main limiting factors of this open-world playstyle are the NPC guides that take the party between areas of Prismeer.
  • The main villains of the story don’t have a negative predisposition towards the party.
  • In fact, the party can complete the entire adventure without fighting any of them. We see in the introduction to Wild Beyond the Witchlight: Before running this adventure, please read the Feywild section in the Dungeon Master’s Guide, as it contains useful information about this dusky, fantastic plane of existence. While this may seem anticlimactic to some groups, I like that success in this adventure is based on completing a goal rather than defeating a BBEG.
  • There is a lot of importance placed on a certain item that is randomly assigned to a location in the gameworld before you start the adventure.
  • While the campaign can be completed without the item, it is mentioned as the only way to undo a powerful curse. Players that miss the arbitrary hiding spot of the item can be frustrated by the fact that it seems exceptionally important yet is very difficult to find.
  • There aren’t a whole lot of combat opportunities without “going against the story”.
  • The module seems to want players to reason and investigate their way to what they want. If your party is looking for a fight, they could be put off by the seemingly docile nature of the carnival.
  • The module can have quite a few things to remember.
  • The player’s interactions throughout the campaign have a significant impact on events that occur. Disappointingly, this module only takes players up to 8th level.Luckily, the module includes a “story tracker” that allows you to note down the outcome of these pivotal decisions. While I hoped that the Feywild would include higher-level combat threats, the module focuses on non-combat resolutions.

    wild beyond the witchlight story tracker

    Taking it beyond the 10th level would have left a lot of player abilities unused. For more information about Elidon, see area L6 in chapter 3.In-depth Review (Spoilers Ahead!) Introduction Mr. The horn belongs to a unicorn named Elidon, who was captured and transformed into a rocking horse by the Hourglass Coven. Once you determine where the horn is, record its location on the Story Tracker. Its location is determined randomly by rolling on the Unicorn Horn’s Location table. For example, if a character falls under a curse, noting the specifics of the curse on the Story Tracker might remind you of the effect.Ī lost unicorn horn plays an important part in the adventure. The Story Tracker also allows you to record important details. The Story Tracker is a note-keeping tool to help you remember important information about the characters and their accomplishments.Īt various times in the adventure, you will be advised to jot down information on the Story Tracker, as events that happen in earlier chapters can give characters an advantage in later chapters. This adventure uses a Story Tracker, a copy of which is included at the back of this book.











    Wild beyond the witchlight story tracker